Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.uci.cu/jspui/handle/123456789/9650
Registro completo de metadatos
Campo DC Valor Lengua/Idioma
dc.contributor.authorRamírez Rodríguez, Yadira-
dc.contributor.authorCorrea Madrigal, Omar-
dc.coverage.spatial1001206en_US
dc.date.accessioned2021-11-09T19:58:51Z-
dc.date.available2021-11-09T19:58:51Z-
dc.date.issued2021-10-
dc.identifier.urihttps://repositorio.uci.cu/jspui/handle/123456789/9650-
dc.description.abstractPlayability is an important quality for a video game. Evaluating it systematically during the development process is essential for its contribution to the correspondence between the expected and the actual player experience. This article presents how the theoretical and practical analysis can be articulated to evaluate the gaming experience. The Hierarchical and Extensible Videogame Conceptual Model with the Gaming Experience Questionnaire and a new metric to measure playability from design aspects called Playability by Design, constitutes the proposed solution for a systematic analysis of playability. The evaluation of the correspondence between the expected and the real experience during the development process, made it possible to corroborate the relevance of the previous components from the evaluation of six games of different genres.en_US
dc.language.isoengen_US
dc.publisherEdiciones Futuroen_US
dc.subjectVIDEOJUEGOSen_US
dc.subjectDISEÑOen_US
dc.titleSystematic analysis of playability in game development processen_US
dc.typeconferenceObjecten_US
dc.rights.holderUniversidad de las Ciencias Informáticasen_US
dc.source.titleUCIENCIA 2021en_US
dc.source.conferencetitleIV Taller Internacional de Ingeniería y Calidad de Softwareen_US
Aparece en las colecciones: UCIENCIA 2021

Ficheros en este ítem:
Fichero Tamaño Formato  
Libro UCIENCIA 2021 (190).pdf160.43 kBAdobe PDFVisualizar/Abrir


Los ítems del Repositorio están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.